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Globaloria MakeQuest

    http://sciencecode.globaloria.com/
    At Globaloria we believe that designing and coding games is a fun and powerful way to learn computer science and its applications in education. Everyone can think up creative ideas for a computer game, learn to design worlds and characters, write real JavaScript code -- even in just a couple of hours!
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    http://sciencecode.globaloria.com/

Globaloria - Clever application gallery | Clever

    https://clever.com/app-gallery/globaloria
    How Globaloria works with Clever. Globaloria rosters and provisions accounts through Clever Secure Sync. Globaloria offers SSO through Clever Instant Login.
    Status:Page Online
    https://clever.com/app-gallery/globaloria

Globaloria: Students Create STEM Games | CUNY Games Network

    https://games.commons.gc.cuny.edu/2012/04/04/globaloria-students-create-stem-games/
    Globaloria sparks students' imaginations as they learn to design and program their own STEM educational games through a mix of teacher-led instruction, team-based learning and online networking with experts and peers. Globaloria.org.
    Status:Page Online
    https://games.commons.gc.cuny.edu/2012/04/04/globaloria-students-create-stem-games/

PDF Globaloria EACPA 2009-10 Student Case Studies

    http://www.worldwideworkshop.org/pdfs/Globaloria_EACPA_2009-10_Student_Case_Studies.pdf
    Globaloria EACPA Student Case Studies, 2009‐2010 Page 1 The Globaloria Program at EACPA Student Case Studies 2009‐2010 In this anthology, readers will encounter the stories of six sixth‐grade students who participated in Globaloria classes at the East Austin College Prep Academy (EACPA) in Texas.
    Status:Page Online

Computer Science - Carnegie Learning

    https://www.carnegielearning.com/solutions/math/computer-science/
    Zulama was designed and written by faculty from world-renowned game design and computer science departments at MIT and Carnegie Mellon University. Students work at their own pace through guided experiences thanks to Zulama's blended learning approach. Teachers of any subject can facilitate learning using Zulama's built-in video tutorials ...
    Status:Page Online
    https://www.carnegielearning.com/solutions/math/computer-science/

PDF Globaloria Replication Study: Examining the Robustness of ...

    http://www.worldwideworkshop.org/pdfs/GlobaloriaReplication_Final.pdf
    Globaloria Replication Study Page v The World Wide Workshop Foundation (WWWF) contracted with Edvantia, Inc., a not-for-profit education research and development organization, to conduct a replication of the fall 2009 Globaloria Pilot Study: The Relationship of Globaloria Participation and Student Achievement. The
    Status:Page Online

(PDF) Contrasts in student engagement, meaning-making ...

    https://www.academia.edu/es/2594942/Contrasts_in_student_engagement_meaning_making_dislikes_and_challenges_in_a_discovery_based_program_of_game_design_learning
    (female M.S. student) Time, I wish it was longer because its hard to get alot done in only a 40 min period and if you dont have alot of knowledge of this subject its hard at first to get started (male H.S, student) Globaloria requires students to learn a substantial amount of new material, in new ways, across either a single semester or a ...
    Status:Page Online
    https://www.academia.edu/es/2594942/Contrasts_in_student_engagement_meaning_making_dislikes_and_challenges_in_a_discovery_based_program_of_game_design_learning

(PDF) Reducing digital divide effects through student ...

    https://www.academia.edu/es/12650479/Reducing_digital_divide_effects_through_student_engagement_in_coordinated_game_design_online_resource_use_and_social_computing_activities_in_school
    Student Engagement and Development of Six Contemporary Learning Abilities in a Program of Game Design and Workshop-Based Learning: Pilot Year 3 Pre and Post-Program Survey Results, Globaloria-WV By Rebecca Reynolds
    Status:Page Online
    https://www.academia.edu/es/12650479/Reducing_digital_divide_effects_through_student_engagement_in_coordinated_game_design_online_resource_use_and_social_computing_activities_in_school

(PDF) Reducing Digital Divide Effects Through Student ...

    https://www.researchgate.net/publication/276413283_Reducing_Digital_Divide_Effects_Through_Student_Engagement_in_Coordinated_Game_Design_Online_Resource_Use_and_Social_Computing_Activities_in_School
    This study of 242 middle and high school students participating in the Globaloria project shows that participation eliminates gender effects, and reduces parent education effects in home computer use.
    Status:Page Online

Students learning game design | Local News | register ...

    https://www.register-herald.com/news/local_news/students-learning-game-design/article_71371788-f3f5-50f7-9f35-1b153d4e64e1.html
    The game of student Taby-tha Varn, who was a finalist last year in the state competition, is being used as one of the portals on the Globaloria website. Varn's game is based on finding ...
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Southside Student Recognized as a National Finalist for ...

    https://southsideisd.org/news/?p=2342
    Matthey MS student Emily Munoz Being Recognized in Austin as a National Finalist. The 47 national finalists of the 2016 Globeys were awarded in nine categories, based on the specific courses they took during the 2015-16 school year. Please see the full list of National Finalists on the News Page on Globaloria.com.
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    https://southsideisd.org/news/?p=2342

Beeville ISD - BISD News

    https://www.beevilleisd.net/130461_2?articleID=6693
    Globaloria is a national provider of K-12 computer science education founded on the mission that all students should have access to become computer-literate generation in order to drive the global, digital economy, close socioeconomic digital divides, and reduce gender gaps in STEM and CS careers.
    Status:Page Online
    https://www.beevilleisd.net/130461_2?articleID=6693

(PDF) Formal and informal context factors as contributors ...

    https://www.researchgate.net/publication/258487709_Formal_and_informal_context_factors_as_contributors_to_student_engagement_in_a_guided_discovery-based_program_of_game_design_learning
    An example of a student's 'Profile Page' on the Globaloria platform. Figure 7. An example of the Globaloria platform and curriculum help-desk resources
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CiteSeerX — Designing Socio-Technical Systems to Support ...

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.415.9281
    CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): outdoors.at.acm.org Abstract. This in-progress research study investigates middle school students' use of a wiki-based e-learning platform as a coordinating representation in the context of their guided discovery-based game design work. The study aims to (a) consider/validate the quality of wiki trace data and ...
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    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.415.9281

game design | CUNY Games Network | Page 2

    https://games.commons.gc.cuny.edu/tag/game-design/page/2/
    Globaloria is the first and largest social learning network, where students develop digital literacies, STEM knowledge and global citizenship skills through game design. Globaloria sparks students' imaginations as they learn to design and program their own STEM educational games through a mix of teacher-led instruction, team-based learning ...
    Status:Page Online
    https://games.commons.gc.cuny.edu/tag/game-design/page/2/

Games in the classroom? They're serious business - The ...

    https://thepowerofus.org/2010/09/08/games-in-the-classroom-they%E2%80%99re-serious%C2%A0business/
    East Austin College Prep Academy in Austin, Texas is the first school to apply Globaloria as a school-wide teaching and learning program. During the 2009-10 school year, all students took a daily, 90-minute Globaloria class, where they developed original math games. The curriculum is aligned with Texas state standards.
    Status:Page Online
    https://thepowerofus.org/2010/09/08/games-in-the-classroom-they%E2%80%99re-serious%C2%A0business/

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