unity3d facebook login

unity3d facebook login

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unity - Unity3D: Facebook login into the game ...

    https://gamedev.stackexchange.com/questions/135661/unity3d-facebook-login-into-the-game-verification-on-server-side
    User first logs into facebook to generate the Token for your app. Token is sent to your server along with identifying information Token is used to fulfil app requests (or whatever you want to use it for) Token expires and the user must re authenticate with Facebook and the new token is stored on the server. SDK and server side
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    https://gamedev.stackexchange.com/questions/135661/unity3d-facebook-login-into-the-game-verification-on-server-side

unity3d - Facebook Unity Auto Login - Stack Overflow

    https://stackoverflow.com/questions/21480823/facebook-unity-auto-login
    Using version 4.3.6 of the Facebook plugin for Unity. Noticing a bit of a bug which is a bit of an annoyance at the moment. Once the user has logged in, and accepted our permissions, the game continues and posts as desired. However if the game closes and then restarts, the user has to log in again.
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    https://stackoverflow.com/questions/21480823/facebook-unity-auto-login

Authenticate Using Facebook Login and Unity | Firebase ...

    https://firebase.google.com/docs/auth/unity/facebook-login
    Follow instructions for Android and iOS+ to get an access token for the signed-in Facebook user. After a user successfully signs in, exchange the access token for a Firebase credential, and...
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    https://firebase.google.com/docs/auth/unity/facebook-login

Examples - Unity SDK - Facebook for Developers

    https://developers.facebook.com/docs/unity/examples
    Facebook Login Use FB.LogInWithReadPermissions to prompt the user to login with Facebook, requesting the public_profile and email permissions. In the callback, check FB.IsLoggedIn to see if the login succeeded and if so, print information about the logged in session from the current AccessToken.
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    https://developers.facebook.com/docs/unity/examples

unity3d - Facebook Login - Recving "User cancelled login ...

    https://stackoverflow.com/questions/52053156/facebook-login-recving-user-cancelled-login-on-android
    Okey, Issue was that the Debug Android Key Hash in Facebook Settings (Facebook -> Edit Settings) was Incorrect!. I found out that by trying to build the MainMenu.scene in Facebook examples in the project. This helps to debug and find problems, like in our case. Note: Do not forget to add LogView.scene to 'Scenes in build' as this is where you can see the real hash (After pressing 'log' button ...
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    https://stackoverflow.com/questions/52053156/facebook-login-recving-user-cancelled-login-on-android

Facebook login - Unity Answers

    https://answers.unity.com/questions/722642/facebook-login.html
    FB.Login API Once the callback is invoked, FB.AccessToken, FB.UserID and a method FB.IsLoggedIn should be good to be used, Always check FB.IsLoggedIn before performing any work. Add comment · Share Your answer Hint: You can notify a user about this post by typing @username
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    https://answers.unity.com/questions/722642/facebook-login.html

GitHub - vironitcom/unity_login_framework: Unity3D Login ...

    https://github.com/vironitcom/unity_login_framework
    Setup Facebook Go to https://developers.facebook.com/ and click Add New App. Input project information and click Create App ID Select Facebook Login product After that add iOS and Android from Dashboard panel. Input package name and main class (this information you should be got from Unity Facebook plugin)
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How to fix Facebook SDK Android Login - Unity Forum

    https://forum.unity.com/threads/how-to-fix-facebook-sdk-android-login.222977/
    On a samsung galaxy (with facebook app installed) after clicking login, it ask for permissions (faceboook_test wants to access bla bla). Clicked ok, it return to the app page with login false. On a Android 4.2.2 emulator (without facebook app installed) clicking on login crashes the app.
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    https://forum.unity.com/threads/how-to-fix-facebook-sdk-android-login.222977/

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